Wednesday, July 25, 2007

Need Help .. What else should be posted?

Since there doesn't appear to be much work on porting mpeg libraries to the cell processor in Linux (to make use of the massive parallel processors) ... What else should I write about?

Have a good post or link you want to see here? Just post it as a comment and I will add the really good ones as new posts.

--Thanks,
PS3Penguin

Monday, June 11, 2007

Sony has launched and "Official" PS Blog

It appears to cover the entire "Play Station family"
http://blog.us.playstation.com/

Thursday, May 24, 2007

A bunch of links about Compiling code for the PS3 / Cell

Haven't had much time to go through these yet .. but I wanted to make sure they got captured.
Here are some pages that have links to either compilers, compiler extensions or SDKs for the PS3 or Cell processor.

Linux devices - http://www.linuxdevices.com/news/NS5311012332.html
Sony Computer - http://cell.scei.co.jp/e_download.html
Game Tomorrow - http://gametomorrow.com/blog/index.php/2005/11/09/cell-sdk-now-available-for-download/
IBM - http://www-128.ibm.com/developerworks/power/cell/

StreamIt - Not to be out done .. MIT has a new language focused on Multicore computing

As MIT puts it StreamIt
"is a programming language and a compilation infrastructure, specifically engineered for modern streaming systems. It is designed to facilitate the programming of large streaming applications ..."

http://cag.csail.mit.edu/streamit/

Technology Review has a good summary at http://www.technologyreview.com/Infotech/18597/

IBM Octopiler -- A new compiler aid to port to Cell processing?

It appears IBM has a new aid to help develop more applications that make use of the Cell processor.

From the following link:
"Our aim is to automatically generate high quality code taking advantage of the wide range of heterogeneous parallelism for Scale-Up and Scale-Out architectures. We propose "single source" compiler solutions for heterogeneous memory and computational subsystems using automatically-partitioned code and data, as well as software-managed cache for irregular data accesses. We exploit parallelism at all levels, including data and task level parallelism as well as SIMD parallelism."

http://domino.research.ibm.com/comm/research_projects.nsf/pages/cellcompiler.index.html?Open&printable

Wednesday, April 25, 2007

Slashdot reports: 250,000 PS3s Folding@Home

Slashdot has an interesting post about how the PS3 has helped Folding@home reach 250,000 users with over 700 terraflops of processing power. Pardon me while I pick my jaw up off the floor .... wow .. thats a lot of processing power.

Check it out at http://games.slashdot.org/games/07/04/25/184201.shtml

Wednesday, April 4, 2007

Shameless PS3 Promotion Video

Sorry for the shameless promotion video .. but I LOVE how the PR guy describes the unique quality of the PS3 .. and wacthing the rain drop demo is pretty cool too!
http://www.youtube.com/watch?v=EwCDhMJ6-r4

.. this one is pretty good too.
http://www.youtube.com/watch?v=sknTNbM8vTo